Unsupported browser

For a better experience please update your browser to its latest version.

Your browser appears to have cookies disabled. For the best experience of this website, please enable cookies in your browser

We'll assume we have your consent to use cookies, for example so you won't need to log in each time you visit our site.
Learn more

IT: more script

  • Comment

Jamie Gwilliam reveals his favourite scripts of 2008

projectSwitcher v0.3
This has to be one of the most useful scripts I have been sent in a very long time. Make sure this is the one script that you install. It will immediately benefit your workflow on a daily basis when using the ‘Project Folder’ option.

The main purpose of the macrosript utility ‘Project Switcher’ is for quickly switching between multiple project folders. It keeps track of the previously opened projects, saves them to an .ini file and presents them in a dropdown list.

Time control v0.1
This is for handily being able to control your time range.

Snap!
This script is predominantly designed to enhance the existing snap functions when working with verts.

  • Moves selected or all vertices of one or more objects to nearby vertices or grid points
  • You can snap multiple selected objects with one click
  • Only snaps to and from Editable Poly or Editable Mesh objects, other types are disregarded
  • You can filter out hidden, frozen or currently selected objects to gain snap speed on larger scenes
  • Use the ‘selected’ flag to keep objects apart when snapping multiple objects
  • Added axis constraints
  • Lower seek distance speeds up large snap selections in large scenes
  • Infinite snap will try to snap to any valid point at any distance, its slow on large complex scenes
  • Remove debug snap seek box visualisation to gain speed, it disables screen redraw

 

  • Comment

Have your say

You must sign in to make a comment

Please remember that the submission of any material is governed by our Terms and Conditions and by submitting material you confirm your agreement to these Terms and Conditions.

Links may be included in your comments but HTML is not permitted.